Telecommunications, Media and Technology (TMT) - Media / Events

Global entertainment & media outlook - Internet Advertising

Nov 2017

China's entertainment and media (E&M) industry is set for high growth over the next three to five years. Massive traffic to the entertainment media in China will bring more potential commercial value and PwC believes China's E&M industry will need to be more transparent and standardised to allow advertisers to make better decisions with a clearer picture of return of investment. 

Learn more from PwC's E&M experts Cecilia Yau and Clement Yip. 

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Changing the game - the Future of Telecommunications, Media & Technology (TMT)

Nov 2017

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The dawn of a new era:
You x technology = Future

Sep 2017

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How to take the lead and monetise the opportunities in the eSports era? 

Sep 2017

Watch tips from PwC leaders Wilson Chow and Cecilia Yau.

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Why e-sports is growing so fast in Hong Kong? 

Sep 2017

Cecilia Yau, Entertainment and Media Leader of PwC Hong Kong, and Eric Yeung, Vice President of E-Sports Association Hong Kong shared their insights.

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Watch PwC leaders' insights from the Digital Marketplace Seminar on the growing e-sports sector.

Sep 2017

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Why Hong Kong is in a unique position to become an e-sports hub?

Sep 2017

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The potential of artificial intelligence

Jul 2017

by Gerard Verweij

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Improving lives through artificial intelligence

Jul 2017

by Scott Likens

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Building trust through artificial intelligence

Jul 2017

by Jennifer Ho

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Cinema: E&M outlook 2016-2020

Oct 2016 - (English)

Our China Entertainment and Media Partner Jane Kong talks about rapid growth for China cinema sector and its reason behind.

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Global Entertainment and Media Outlook 2016-2020: Video games

Sep 2016 - (English)

The global video game industry saw total revenue of US$71.27bn in 2015, which is forecast to increase at a compound annual growth rate (CAGR) of 4.8%, to reach US$90.07bn in 2020, according to PwC's Global Entertainment and Media Outlook 2016-2020.

China is the world's third largest video game market by revenue, following the US, the largest market, and Japan, the second largest. According to PwC's Outlook, in 2015, China's gaming revenue was US$8.98bn, and is expected to rise to US$12.85bn by 2020, at a CAGR of 7.4%. The growth has been supported by an escalation in the number of gamers, which the Chinese Game Publishing Committee (GPC) has stated reached 534mn in 2015, an increase of 3.3% from 2014.

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