Video games

Social and casual gaming is transforming the global video games market

The global video games market will witness a significant turning point in 2017 for social/casual gaming – wherein for the first time its global revenue will surpass traditional gaming, and continue to accelerate away at a much higher growth rate for the remainder of the forecast period. Social/casual gaming will surge at 11.9% CAGR and is expected to reach US$74.3bn by 2021.

The make-up of traditional gaming revenue has been transformed

The real story in the PC segment of traditional gaming continues to be the consistent growth of the massive online/microtransaction market, which is expected to grow at 6.8% CAGR and reach US$27.4bn by 2021. This business model benefits from having true global appeal compared to digital game stores, and it embraces all PC owners rather than just the small segment with powerful gaming PCs and higher spending power.

Contact us

Wilson Chow
Global and China/Hong Kong TMT Leader, PwC Hong Kong
Tel: +[86] (755) 8261 8886

Jianbin Gao
China TMT Leader and Private Equity Group Central China Leader, PwC Hong Kong
Tel: +[86] (21) 2323 3362

Stephen Wong
China Telecommunications Leader and China and Hong Kong Entrepreneurial and Private Business Co-Leader, PwC Hong Kong
Tel: +[86] (10) 6533 2255

Cecilia Yau
China and Hong Kong Media Leader, PwC China
Tel: +[86] (755) 8261 8989

Follow us